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EASHAAN KUMAR
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10:28
Voxel Garage
Unity DOTS boids - Tutorial 3: boids flocking behavior
In this tutorial, I will showcase my own implementation of a boid system using Unity Jobs. Its not the typical boid algorithm but my own implementation. In the next video, we will take a look at the more well-known boid algorithms.
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01:12
Voxel Garage
Voxel Engine Showcase: Terraforming Planet
Reuploading work from previous channel.... My attempt at building a Marching Cubes planet
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08:44
Voxel Garage
Voxel Engine Showcase : Raytracing, Robots, Trees, Circuits
In this video, I showcase a prototype of a voxel game engine I am developing for a sandbox game. Ideally, this game would allow you to build vehicles, buildings, tools, weapons, food, etc out of voxels! NOTE: This is a re-upload from my previous channel. I developed this voxel engine a year ago (2023).
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00:31
Voxel Garage
Massive Terrain Generation - Unity3D
I tried rendering massive terrain (10,000 x 10,000) in Unity3D for a dinosaur park-builder style game. I also got 1000s of TRex models to render and animated using Vertex Animation Textures! Next steps: 1. Figure out Unity ECS to support 10K+ entities 2. Develop new Vertex Animation Texture shadergraph that can support multiple animations per entity 3. Heightmap-based water system to create rivers, lakes, oceans, waterfall, etc
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00:58
Voxel Garage
Voxel Car Racing Engine - Hot Wheels!
I used my voxel engine to build cars with volumetric wheel physics! Have not implemented voxel destruction yet!
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01:08
Voxel Garage
Unity Pathtracer denoising v1
Learned how to do some basic denoising using depth-based blur. In order to get a cleaner image, I do multiple depth-based passes. In depth-based denoising, you only blur those parts who relative depth (distance from camera) is not that great. That makes sense because if two nearby pixels have similar depth, they probably receive similar amount of light. But during the night scene, its clear that this denoiser alone is insufficient. WIP. I got the original path tracing code from https://github.com/INedelcu/PathTracingDemo
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01:19
Voxel Garage
I made a Physics Engine
After many failed attempts, I succeeded in simulating a rigidbody physics world just like in your favorite game engine like Unity3D! This physics engine is WIP. It can handle collisions between boxes and spheres, collision responses, torque, forces, friction and SPRING JOINTS! Its an impulse based physics engine.
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01:20
Voxel Garage
Voxel Car Indie Game Dev - Better HUD
I added a better HUD to my voxel car transformation and destruction game. In this game you can transform your vehicle into planes and boats! The HUD shows your altitude and compass!
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